
Match Made in Time
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You’re Ouro Kronii. Warden of Time.
Overseer of something so splendid, so grandiose it can hardly be put into words. Perfection in every way.
Except you’re not.
Not anymore. Not a warden, or an overseer, or anything – well, you’re still perfect, right? But not perfection, and there’s a difference. You’d know.
Because you may have made a mistake.
Just a tiny, little inconsequential, not-even-significant, nobody-saw-that, totally-not-on-you mistake that perfection wouldn’t make.
You’ve lost your watch. Your powers.
(It was Amelia’s fault, okay!? For the record! You are a warden and will not be held responsible for this! Hello?! Is anyone reading these parentheses!? Helloooo?! Ouro Kronii is innocent! You hear that!?)
And now your utmost perfect self is going to get it back and restore order before time runs out… for good.
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⌚ FEATURES ⌚
🕓 7 friends who have forgotten you.
🕔 30 levels to match in time.
🕖Unique Challenges and Powers.
🕛Original OST to groove and forget to.
🕛1-2 hours of playtime (supports saving in browser!)
audio & sfx
art & writing
programming & gameplay
NORANEKO
art & animation
programming & level design
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Comments
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You guys are crazy for making this in 2 weeks. This is a masterpiece!
I'm surprised this is the first time I've seen this kind of match-3 puzzle mechanic but it was fun! I love the art and the dialogue!
I had so much fun playing this game!! The levels are all a lot of fun!! The difficulty curve felt balanced and I liked the challenge of using as few items as possible. I really liked the dialogue too - the banter between the girls was super cute!! The illustrations were super expressive too
Hi. congrats to everyone who worked on the game. Here are a few things I'd like to say about it.
First of all, I know that it was all made for a game jam and that the limited time frame may have not left a lot of room for polishing and bug fixing (especially since Moka, the programmer, was absent for a few days), so even if I criticize stuff, I completely understand why some things may have ended the way they did and I still really admire the work of all the amazing people who worked on this project. Plus, everything I say is nothing more than little nitpicks and nothing that truly ruin the game. Finally, I know that the voting period hasn't ended, so I don't expect to see any of it being fixed any time soon (if at all) and I assume that you already know a lot of the things I'm pointing out but can't change them right now due to the jam's rules.
Now, for the things I'd like to point out:
Feedback: It may just be a me thing, but I'm not really into how the level select screen has both pixel art with limited colors (background, level icons and font) and a more regular kind of illustration with color gradients and subtle hue variations (the Kronii image on the left). Same goes in the levels themselves where the tiles and ability icons have some soft shading while the memory fragments that get on top of them (as well as every other element on screen for that matter) are made with pixel art and have either cell shading or no shading at all.
Feedback: When hovering over an ability, the beginning of its description gets hidden behind the cursor. Also, I'd prefer it if the tooltip used a custom box and font rather than Godot's default ones.
Feedback: Ollie's board modifier can, in some cases, make it hard to see which memory fragment is hidden behind them. It's not impossible, but I still think that it could be good to make the "last stage" of a rotten tile take less space or to make the memory fragment it's hiding go above the rot visual when hovering over it.
Feedback: It may just be me being dumb, an ESL skill issue or a mix of both, but it took me some time to understand that the the tiles turn from yellow to blue when I line up memory fragments on them and that I had to turn all of the board blue to win.
Feedback: I feel like the hammer description doesn't roll off the tongue. It may once again be an ESL issue, but wouldn't it be better to replace "Click a tile to clear a single Tile." by "Click a tile to clear it." or something like that?
Feedback: You could maybe add the engine, the potential plugins used as well as the names of all of the talents found in the game in the credits, as well as include a button to see them in the main menu.
Typo: In Ollie's board modifier's description, we can read "rotten ties" when it should say "rotten tiles".
Despite everything said above I'm only pointing out little things to be annoying and genuinely enjoyed the game a lot. The art style, the gameplay, the music, the references and the way you tried to mimic the talents mannerism... it was really great and I'm glad that I got to play it, so thanks to all of the people who worked on it!
Did not realize match 3 could be this fun!
(Gigi's level is the hardest one aaa pain-peko)
THIS IS AWESOME!!! adorable art and fun gameplay, im not too good at puzzle games but i managed to clear it (and sometimes even without having to use the hammer to save my ass help) good job to u guys!!!
Holy peak. Very fleshed out for a jam game, and very fun! Big fan of the music/sound design, and the writing. Felt so accurate to the talents, I could easily imagine their voice saying their lines. Good job!
Neat!
Oh wow great game I have totally played it my comment brings good worth in here, you see, I totally just don't know what to do as I have never been this early, I do really like your stuff that you make so I am hyped, yet I can't play this because tomorrow I have a lot of assignments how the world is funny like that
have fun y'all please, tell me how it was !