This was so so fun to play and i can't get over how full of life the dialogue is! The timers for the grocery parts were just right too! Amazing work! <33
Nicely done! Fun characters and a really cool aesthetic.
That said, I’d love for some way to tell who’s speaking besides just the SFX; it makes it pretty complicated to follow dialogue, especially near the end. Maybe different font colors for each character?
i just experienced a special moment i'll never be able to witness again for the first time. i smiled and i chuckled and i squealed..! the team worked so extremely hard for a month straight and it really did paid off. the product of your collective labor is absolutely beautiful. the game is quirky and humorous and even has it's heartwarming moments. every single aspect fit perfectly together like puzzle pieces, meshing to make this... homogenous mix... a very solid mix... a solid block of love and joy... i didn't even realize how fast time flew when playing this game. before i knew it.. i blinked and it was over... you know what they say..haha... time flies when you're having fun....
the character writing in this game is so strong. it's like. if i closed my eyes and someone read the dialogue to me, i could probably figure out which character is talking. each line had tons of personality which was tied to a very equally fun character. i really enjoyed every single interaction with the customers. they were funny and quirky, matched with designs extremely fun and equally memorable. they were all so visually unique. the character sprites really stood out, yet partnered really well with the 2.5d... which, should i mention, was a insanely good medium choice. the assets were sharp and geometric and the color palette really kicked it off with a boom. there were moments i had to pause and really admire the visuals whether it was the background, sprites, or the unique cgs which had fun composition as well. i really could go on and on about how well done everything is. good job guys, really. music? wow. story? wow. characters? wow... visuals? wow.. my tummy is churning with love.
This game is a bop! I love the entire aesthetic -- the art, the music, the humor were so on point. (<-- absolutely grooving to Grizz and Pearl doing the mundane while also committing felonies) The underlying theme was also a great add and I totally felt for our murderous duo!!
Thank you so much!! Everyone did an absolutely amazing job pulling everything together, it was really cool to get to work on this project :> Thank you for your kind words!
What a delightfully devilish game! On my first run I never ran out of time for the fetching segments, but it definitely came close to that happening! It really gave me a scare when I forgot where the lighter was. Also, the interactions between Pearl and the Grizzly Killer are great. Perhaps a loser girl CAN win over the heart of a serial murderer.
Thank you so much! I'm so glad you thought the timer had a good balance, and that you got a little bit scared at the end :> Everyone working on the project was so intimately familiar with where everything was that sometimes it was hard to tell how easy or hard something was, so hearing that is really neat!
I'm so so glad that you enjoyed Pearl's cringe fail antics paired with Grizz. They were really fun to write!
Thank you again for playing and enjoying our game! Makes my heart warm :D
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This was so so fun to play and i can't get over how full of life the dialogue is! The timers for the grocery parts were just right too! Amazing work! <33
Nicely done! Fun characters and a really cool aesthetic.
That said, I’d love for some way to tell who’s speaking besides just the SFX; it makes it pretty complicated to follow dialogue, especially near the end. Maybe different font colors for each character?
Regardless, good job!
this rules fr
i just experienced a special moment i'll never be able to witness again for the first time. i smiled and i chuckled and i squealed..! the team worked so extremely hard for a month straight and it really did paid off. the product of your collective labor is absolutely beautiful. the game is quirky and humorous and even has it's heartwarming moments. every single aspect fit perfectly together like puzzle pieces, meshing to make this... homogenous mix... a very solid mix... a solid block of love and joy... i didn't even realize how fast time flew when playing this game. before i knew it.. i blinked and it was over... you know what they say..haha... time flies when you're having fun....
the character writing in this game is so strong. it's like. if i closed my eyes and someone read the dialogue to me, i could probably figure out which character is talking. each line had tons of personality which was tied to a very equally fun character. i really enjoyed every single interaction with the customers. they were funny and quirky, matched with designs extremely fun and equally memorable. they were all so visually unique. the character sprites really stood out, yet partnered really well with the 2.5d... which, should i mention, was a insanely good medium choice. the assets were sharp and geometric and the color palette really kicked it off with a boom. there were moments i had to pause and really admire the visuals whether it was the background, sprites, or the unique cgs which had fun composition as well. i really could go on and on about how well done everything is. good job guys, really. music? wow. story? wow. characters? wow... visuals? wow.. my tummy is churning with love.
This game is a bop! I love the entire aesthetic -- the art, the music, the humor were so on point. (<-- absolutely grooving to Grizz and Pearl doing the mundane while also committing felonies) The underlying theme was also a great add and I totally felt for our murderous duo!!
Thank you so much!! Everyone did an absolutely amazing job pulling everything together, it was really cool to get to work on this project :> Thank you for your kind words!
What a delightfully devilish game! On my first run I never ran out of time for the fetching segments, but it definitely came close to that happening! It really gave me a scare when I forgot where the lighter was. Also, the interactions between Pearl and the Grizzly Killer are great. Perhaps a loser girl CAN win over the heart of a serial murderer.
...Uh, or at the very least, be friends with her.
Thank you so much! I'm so glad you thought the timer had a good balance, and that you got a little bit scared at the end :> Everyone working on the project was so intimately familiar with where everything was that sometimes it was hard to tell how easy or hard something was, so hearing that is really neat!
I'm so so glad that you enjoyed Pearl's cringe fail antics paired with Grizz. They were really fun to write!
Thank you again for playing and enjoying our game! Makes my heart warm :D